- moved some more code into the gamedata folder.

Two files were split:

g_level.h contained both the game data definitions and some prototypes belonging to the game logic. These were split up.
decallib.cpp contained both the data and the animation thinkers. The thinkers are now in their own file.
This commit is contained in:
Christoph Oelckers 2019-02-01 19:20:58 +01:00
commit a1cc548af4
18 changed files with 912 additions and 856 deletions

View file

@ -1,77 +0,0 @@
/*
** stringtable.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
** FStringTable
**
** This class manages a list of localizable strings stored in a wad file.
*/
#ifndef __STRINGTABLE_H__
#define __STRINGTABLE_H__
#ifdef _MSC_VER
#pragma once
#endif
#include <stdlib.h>
#include "doomtype.h"
class FStringTable
{
public:
struct StringEntry;
FStringTable ();
~FStringTable ();
void LoadStrings (bool enuOnly);
const char *operator() (const char *name) const; // Never returns NULL
const char *operator[] (const char *name) const; // Can return NULL
const char *MatchString (const char *string) const;
void SetString (const char *name, const char *newString);
private:
enum { HASH_SIZE = 128 };
StringEntry *Buckets[HASH_SIZE];
void FreeData ();
void FreeNonDehackedStrings ();
void LoadLanguage (int lumpnum, uint32_t code, bool exactMatch, int passnum);
static size_t ProcessEscapes (char *str);
void FindString (const char *stringName, StringEntry **&pentry, StringEntry *&entry);
};
#endif //__STRINGTABLE_H__