- Fixes to compile with GCC 4.5.0.

SVN r2660 (trunk)
This commit is contained in:
Randy Heit 2010-09-01 03:30:18 +00:00
commit a2573e4bb3
9 changed files with 65 additions and 16 deletions

View file

@ -512,12 +512,12 @@ bool P_Move (AActor *actor)
try_ok = true;
for(int i=1; i < steps; i++)
{
try_ok = P_TryMove(actor, origx + Scale(deltax, i, steps), origy + Scale(deltay, i, steps), dropoff, false, tm);
try_ok = P_TryMove(actor, origx + Scale(deltax, i, steps), origy + Scale(deltay, i, steps), dropoff, NULL, tm);
if (!try_ok) break;
}
// killough 3/15/98: don't jump over dropoffs:
if (try_ok) try_ok = P_TryMove (actor, tryx, tryy, dropoff, false, tm);
if (try_ok) try_ok = P_TryMove (actor, tryx, tryy, dropoff, NULL, tm);
// [GrafZahl] Interpolating monster movement as it is done here just looks bad
// so make it switchable