- fixed: If we want to cache texture binding state we have to reset it in all places where a texture becomes unbound.
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4 changed files with 8 additions and 0 deletions
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@ -403,6 +403,7 @@ void FHardwareTexture::UnbindAll()
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{
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Unbind(texunit);
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}
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FMaterial::ClearLastTexture();
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}
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//===========================================================================
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