- fixed: screen->FrameTime should use an adjusted frame start time
This commit is contained in:
parent
29d2d8b3f8
commit
a29d9e157c
3 changed files with 9 additions and 1 deletions
|
|
@ -781,7 +781,7 @@ void D_Display ()
|
|||
|
||||
|
||||
{
|
||||
screen->FrameTime = I_msTime();
|
||||
screen->FrameTime = I_msTimeFS();
|
||||
TexMan.UpdateAnimations(screen->FrameTime);
|
||||
R_UpdateSky(screen->FrameTime);
|
||||
switch (gamestate)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue