- implement slider background color change - https://forum.zdoom.org/viewtopic.php?f=15&t=70616

This commit is contained in:
Rachael Alexanderson 2020-11-17 11:29:39 -05:00
commit a2b8ad79ed
11 changed files with 13 additions and 3 deletions

View file

@ -67,6 +67,7 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_single)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_coop)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_dm)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderColor)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderBackColor)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defaultbloodcolor)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, telefogheight)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defKickback)
@ -409,6 +410,7 @@ void FMapInfoParser::ParseGameInfo()
GAMEINFOKEY_FLOAT(dimamount, "dimamount")
GAMEINFOKEY_FLOAT(bluramount, "bluramount")
GAMEINFOKEY_STRING(mSliderColor, "menuslidercolor")
GAMEINFOKEY_STRING(mSliderBackColor, "menusliderbackcolor")
GAMEINFOKEY_INT(definventorymaxamount, "definventorymaxamount")
GAMEINFOKEY_INT(defaultrespawntime, "defaultrespawntime")
GAMEINFOKEY_INT(defaultdropstyle, "defaultdropstyle")