- added a CrushPainSound actor property for Strife.
- fixed memory leaks in SBARINFO and WAD loading code. - added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this. SVN r2234 (trunk)
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13 changed files with 92 additions and 34 deletions
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@ -554,6 +554,15 @@ DEFINE_PROPERTY(howlsound, S, Actor)
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info->Class->Meta.SetMetaInt (AMETA_HowlSound, S_FindSound(str));
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(crushpainsound, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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defaults->CrushPainSound = str;
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}
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//==========================================================================
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//
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//==========================================================================
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