- more direct native entry points.
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12 changed files with 518 additions and 355 deletions
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@ -289,36 +289,6 @@ bool FWeaponSlots::LocateWeapon (PClassActor *type, int *const slot, int *const
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return false;
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}
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DEFINE_ACTION_FUNCTION(FWeaponSlots, LocateWeapon)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FWeaponSlots);
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PARAM_CLASS(weap, AActor);
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int slot = 0, index = 0;
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bool retv = self->LocateWeapon(weap, &slot, &index);
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if (numret >= 1) ret[0].SetInt(retv);
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if (numret >= 2) ret[1].SetInt(slot);
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if (numret >= 3) ret[2].SetInt(index);
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return MIN(numret, 3);
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}
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DEFINE_ACTION_FUNCTION(FWeaponSlots, GetWeapon)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FWeaponSlots);
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PARAM_INT(slot);
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PARAM_INT(index);
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ACTION_RETURN_POINTER(self->GetWeapon(slot, index));
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return 1;
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}
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DEFINE_ACTION_FUNCTION(FWeaponSlots, SlotSize)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FWeaponSlots);
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PARAM_INT(slot);
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ACTION_RETURN_INT(self->SlotSize(slot));
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return 1;
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}
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//===========================================================================
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//
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// FWeaponSlots :: AddExtraWeapons
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@ -819,14 +789,6 @@ void FWeaponSlots::SetupWeaponSlots(APlayerPawn *pp)
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}
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}
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DEFINE_ACTION_FUNCTION(FWeaponSlots, SetupWeaponSlots)
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{
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PARAM_PROLOGUE;
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PARAM_OBJECT(pawn, APlayerPawn);
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FWeaponSlots::SetupWeaponSlots(pawn);
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return 0;
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}
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//===========================================================================
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//
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// P_SetupWeapons_ntohton
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