- Added a check to Wads.CheckNumForName to return -1 for names longer than
8 characters which contain path separators. - Fixed: Hires texture replacement must replace all matching textures, not just the first one found. This is particularly important for icons based on sprites. - added a con_alpha CVAR to set the console's translucency. - Added MartinHowe's submission for A_CustomBulletAttack aimfacing parameter. - Added MartinHowe's submission for A_PlaySoundEx attenuation parameter. - Fixed: Bots shouldn't target friendly monsters. - Fixed a typo in sbarinfo.cpp (noatribox instead of noartibox.) SVN r654 (trunk)
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10 changed files with 174 additions and 50 deletions
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@ -62,6 +62,7 @@
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#include "doomstat.h"
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#include "d_gui.h"
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#include "v_video.h"
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#include "vectors.h"
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#include "gi.h"
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@ -157,6 +158,12 @@ CUSTOM_CVAR (Int, con_scaletext, 0, CVAR_ARCHIVE) // Scale notify text at high
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if (self > 2) self = 2;
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}
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CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
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{
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if (self < 0.f) self = 0.f;
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if (self > 1.f) self = 1.f;
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}
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// Command to run when Ctrl-D is pressed at start of line
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CVAR (String, con_ctrl_d, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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@ -1138,7 +1145,7 @@ void C_DrawConsole (bool hw2d)
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DTA_DestWidth, screen->GetWidth(),
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DTA_DestHeight, screen->GetHeight(),
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DTA_ColorOverlay, conshade,
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DTA_Alpha, hw2d ? FRACUNIT*3/4 : FRACUNIT,
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DTA_Alpha, hw2d ? FLOAT2FIXED(con_alpha) : FRACUNIT,
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DTA_Masked, false,
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TAG_DONE);
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if (conline && visheight < screen->GetHeight())
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