- fixed: The mutipatch texture builder did not set the source lump.

This commit is contained in:
Christoph Oelckers 2020-06-08 23:00:06 +02:00
commit a330b46d1a
4 changed files with 10 additions and 7 deletions

View file

@ -782,23 +782,23 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
}
else if (sc.Compare("texture"))
{
build.ParseTexture(sc, ETextureType::Override);
build.ParseTexture(sc, ETextureType::Override, lump);
}
else if (sc.Compare("sprite"))
{
build.ParseTexture(sc, ETextureType::Sprite);
build.ParseTexture(sc, ETextureType::Sprite, lump);
}
else if (sc.Compare("walltexture"))
{
build.ParseTexture(sc, ETextureType::Wall);
build.ParseTexture(sc, ETextureType::Wall, lump);
}
else if (sc.Compare("flat"))
{
build.ParseTexture(sc, ETextureType::Flat);
build.ParseTexture(sc, ETextureType::Flat, lump);
}
else if (sc.Compare("graphic"))
{
build.ParseTexture(sc, ETextureType::MiscPatch);
build.ParseTexture(sc, ETextureType::MiscPatch, lump);
}
else if (sc.Compare("#include"))
{