Added damage and thrust multipliers to quakes.

These properties allow for scaling the amount of damage an earthquake does and how much it pushes actors around.
This commit is contained in:
inkoalawetrust 2023-01-08 07:20:26 +02:00 committed by Rachael Alexanderson
commit a38b151940
6 changed files with 24 additions and 15 deletions

View file

@ -6243,7 +6243,9 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
argCount > 12 ? args[12] : 0,
argCount > 13 ? args[13] : 0,
argCount > 14 ? ACSToDouble(args[14]) : 0,
argCount > 15 ? ACSToDouble(args[15]) : 0);
argCount > 15 ? ACSToDouble(args[15]) : 0,
argCount > 16 ? ACSToDouble(args[16]) : 0,
argCount > 17 ? ACSToDouble(args[17]) : 0);
}
case ACSF_SetLineActivation: