Added damage and thrust multipliers to quakes.
These properties allow for scaling the amount of damage an earthquake does and how much it pushes actors around.
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6 changed files with 24 additions and 15 deletions
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@ -6243,7 +6243,9 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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argCount > 12 ? args[12] : 0,
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argCount > 13 ? args[13] : 0,
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argCount > 14 ? ACSToDouble(args[14]) : 0,
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argCount > 15 ? ACSToDouble(args[15]) : 0);
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argCount > 15 ? ACSToDouble(args[15]) : 0,
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argCount > 16 ? ACSToDouble(args[16]) : 0,
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argCount > 17 ? ACSToDouble(args[17]) : 0);
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}
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case ACSF_SetLineActivation:
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