- Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using
P_PathTraverse and got rid of a lot of global variables in the process. SVN r898 (trunk)
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10 changed files with 966 additions and 959 deletions
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@ -1083,11 +1083,7 @@ void R_SetupFrame (AActor *actor)
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camera->sprite != 0) // Sprite 0 is always TNT1
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{
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// [RH] Use chasecam view
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P_AimCamera (camera);
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iview->nviewx = CameraX;
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iview->nviewy = CameraY;
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iview->nviewz = CameraZ;
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viewsector = CameraSector;
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P_AimCamera (camera, iview->nviewx, iview->nviewy, iview->nviewz, viewsector);
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r_showviewer = true;
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}
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else
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