- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.

- Fixed: Any touching_sectorlists for actors unlinked in G_StartTravel() were
  lost forever.
- Fixed: DLightningThinker::Serialize() did not delete the old
  LightningLightLevels array when loading from an archive.
- Fixed: Although I moved the correct polyobject freeing code into
  P_FreeLevelData(), I left the old wrong code there too, which just deleted
  the array without deleting anything hanging off of it.


SVN r127 (trunk)
This commit is contained in:
Randy Heit 2006-05-18 04:25:26 +00:00
commit a39f5bb8f7
9 changed files with 46 additions and 23 deletions

View file

@ -121,7 +121,7 @@ TAutoGrowArray<SDWORD> ACS_GlobalArrays[NUM_GLOBALVARS];
extern bool netdemo;
extern FString BackupSaveName;
BOOL savegamerestore;
bool savegamerestore;
extern int mousex, mousey;
extern bool sendpause, sendsave, sendturn180, SendLand;
@ -1949,6 +1949,7 @@ void G_StartTravel ()
if (players[i].health > 0)
{
pawn->UnlinkFromWorld ();
P_DelSector_List ();
pawn->RemoveFromHash ();
pawn->ChangeStatNum (STAT_TRAVELLING);
@ -1956,6 +1957,7 @@ void G_StartTravel ()
{
inv->ChangeStatNum (STAT_TRAVELLING);
inv->UnlinkFromWorld ();
P_DelSector_List ();
}
}
}