- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
- Fixed: Any touching_sectorlists for actors unlinked in G_StartTravel() were lost forever. - Fixed: DLightningThinker::Serialize() did not delete the old LightningLightLevels array when loading from an archive. - Fixed: Although I moved the correct polyobject freeing code into P_FreeLevelData(), I left the old wrong code there too, which just deleted the array without deleting anything hanging off of it. SVN r127 (trunk)
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9 changed files with 46 additions and 23 deletions
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@ -827,7 +827,7 @@ void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave)
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{
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node = new FSaveGameNode;
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strcpy (node->Title, title);
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node->Filename = copystring (file);
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node->Filename = file;
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node->bOldVersion = false;
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node->bMissingWads = false;
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M_InsertSaveNode (node);
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