- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.

- Fixed: Any touching_sectorlists for actors unlinked in G_StartTravel() were
  lost forever.
- Fixed: DLightningThinker::Serialize() did not delete the old
  LightningLightLevels array when loading from an archive.
- Fixed: Although I moved the correct polyobject freeing code into
  P_FreeLevelData(), I left the old wrong code there too, which just deleted
  the array without deleting anything hanging off of it.


SVN r127 (trunk)
This commit is contained in:
Randy Heit 2006-05-18 04:25:26 +00:00
commit a39f5bb8f7
9 changed files with 46 additions and 23 deletions

View file

@ -827,7 +827,7 @@ void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave)
{
node = new FSaveGameNode;
strcpy (node->Title, title);
node->Filename = copystring (file);
node->Filename = file;
node->bOldVersion = false;
node->bMissingWads = false;
M_InsertSaveNode (node);