- removed old RenderStyle management.
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12 changed files with 22 additions and 157 deletions
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@ -45,7 +45,6 @@
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#include "gl/scene/gl_portal.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/data/gl_vertexbuffer.h"
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@ -457,13 +456,7 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
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{
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int gltrans = -1;
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int tm, sb, db, be;
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// The texture mode being returned here cannot be used, because the higher level code
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// already manipulated the data so that some cases will not be handled correctly.
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// Since we already get a proper mode from the calling code this doesn't really matter.
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gl_GetRenderStyle(cmd.mRenderStyle, false, false, &tm, &sb, &db, &be);
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gl_RenderState.BlendEquation(be);
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gl_RenderState.BlendFunc(sb, db);
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gl_RenderState.SetRenderStyle(cmd.mRenderStyle);
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gl_RenderState.EnableBrightmap(!(cmd.mRenderStyle.Flags & STYLEF_ColorIsFixed));
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gl_RenderState.EnableFog(2); // Special 2D mode 'fog'.
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