- renamed PARAM_DANGLE macros to PARAM_ANGLE, now that the old angle_t type is no longer used in the VM interface.
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6 changed files with 47 additions and 47 deletions
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@ -122,8 +122,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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PARAM_CLASS_OPT (pufftype, AActor) { pufftype = NULL; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_FLOAT_OPT (range) { range = 0; }
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PARAM_DANGLE_OPT(spread_xy) { spread_xy = 2.8125; }
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PARAM_DANGLE_OPT(spread_z) { spread_z = 0.; }
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PARAM_ANGLE_OPT (spread_xy) { spread_xy = 2.8125; }
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PARAM_ANGLE_OPT (spread_z) { spread_z = 0.; }
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PARAM_FLOAT_OPT (lifesteal) { lifesteal = 0; }
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PARAM_INT_OPT (lifestealmax) { lifestealmax = 0; }
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PARAM_CLASS_OPT (armorbonustype, ABasicArmorBonus) { armorbonustype = NULL; }
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@ -636,9 +636,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
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PARAM_CLASS_OPT (spraytype, AActor) { spraytype = NULL; }
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PARAM_INT_OPT (numrays) { numrays = 0; }
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PARAM_INT_OPT (damagecnt) { damagecnt = 0; }
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PARAM_DANGLE_OPT(angle) { angle = 0.; }
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PARAM_ANGLE_OPT (angle) { angle = 0.; }
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PARAM_FLOAT_OPT (distance) { distance = 0; }
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PARAM_DANGLE_OPT(vrange) { vrange = 0.; }
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PARAM_ANGLE_OPT (vrange) { vrange = 0.; }
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PARAM_INT_OPT (defdamage) { defdamage = 0; }
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int i;
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