- Removed the S_Sound() variant that allows for pointing the origin at an
arbitrary point. It has been replaced with a variant that takes a polyobject as a source, since that was the only use that couldn't be rewritten with the other variants. This also fixes the bug that polyobject sounds were not successfully saved and caused a crash when reloading the game. Note that this is a significant change to how equality of sound sources is determined, so some things may not behave quite the same as before. (Which would be a bug, but hopefully everything still sounds the same.) SVN r1059 (trunk)
This commit is contained in:
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39 changed files with 473 additions and 251 deletions
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June 30, 2008
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- Removed the S_Sound() variant that allows for pointing the origin at an
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arbitrary point. It has been replaced with a variant that takes a polyobject
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as a source, since that was the only use that couldn't be rewritten with the
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other variants. This also fixes the bug that polyobject sounds were not
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successfully saved and caused a crash when reloading the game. Note that
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this is a significant change to how equality of sound sources is determined,
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so some things may not behave quite the same as before. (Which would be a
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bug, but hopefully everything still sounds the same.)
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- Adjusted the noise debug table so that fractional volume levels do not
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run into the adjacent columns.
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- Added a NullSoundRenderer so that most of the checks against a NULL GSnd
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