- Removed the S_Sound() variant that allows for pointing the origin at an
arbitrary point. It has been replaced with a variant that takes a polyobject as a source, since that was the only use that couldn't be rewritten with the other variants. This also fixes the bug that polyobject sounds were not successfully saved and caused a crash when reloading the game. Note that this is a significant change to how equality of sound sources is determined, so some things may not behave quite the same as before. (Which would be a bug, but hopefully everything still sounds the same.) SVN r1059 (trunk)
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39 changed files with 473 additions and 251 deletions
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@ -20,7 +20,6 @@
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#include "stats.h"
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#include "i_system.h"
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#include "s_sound.h"
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#include "vectors.h"
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#include "a_doomglobal.h"
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static FRandom pr_botdofire ("BotDoFire");
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