- Removed the S_Sound() variant that allows for pointing the origin at an

arbitrary point. It has been replaced with a variant that takes a polyobject
  as a source, since that was the only use that couldn't be rewritten with the
  other variants. This also fixes the bug that polyobject sounds were not
  successfully saved and caused a crash when reloading the game. Note that
  this is a significant change to how equality of sound sources is determined,
  so some things may not behave quite the same as before. (Which would be a
  bug, but hopefully everything still sounds the same.)


SVN r1059 (trunk)
This commit is contained in:
Randy Heit 2008-07-01 04:06:56 +00:00
commit a3e8a0cefd
39 changed files with 473 additions and 251 deletions

View file

@ -349,7 +349,7 @@ void F_Ticker ()
}
else if (FinaleStage == 5 && FinaleCount > FinaleEndCount)
{
S_StopSound ((fixed_t *)NULL, CHAN_VOICE);
S_StopSound (CHAN_VOICE);
F_AdvanceSlideshow ();
FinaleCount = 0;
}