- Removed the S_Sound() variant that allows for pointing the origin at an
arbitrary point. It has been replaced with a variant that takes a polyobject as a source, since that was the only use that couldn't be rewritten with the other variants. This also fixes the bug that polyobject sounds were not successfully saved and caused a crash when reloading the game. Note that this is a significant change to how equality of sound sources is determined, so some things may not behave quite the same as before. (Which would be a bug, but hopefully everything still sounds the same.) SVN r1059 (trunk)
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39 changed files with 473 additions and 251 deletions
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@ -2687,7 +2687,7 @@ void M_StartMessage (const char *string, void (*routine)(int), bool input)
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}
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if (input)
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{
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S_StopSound ((AActor *)NULL, CHAN_VOICE);
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S_StopSound (CHAN_VOICE);
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S_Sound (CHAN_VOICE, "menu/prompt", 1, ATTN_NONE);
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}
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return;
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