- Removed the S_Sound() variant that allows for pointing the origin at an

arbitrary point. It has been replaced with a variant that takes a polyobject
  as a source, since that was the only use that couldn't be rewritten with the
  other variants. This also fixes the bug that polyobject sounds were not
  successfully saved and caused a crash when reloading the game. Note that
  this is a significant change to how equality of sound sources is determined,
  so some things may not behave quite the same as before. (Which would be a
  bug, but hopefully everything still sounds the same.)


SVN r1059 (trunk)
This commit is contained in:
Randy Heit 2008-07-01 04:06:56 +00:00
commit a3e8a0cefd
39 changed files with 473 additions and 251 deletions

View file

@ -53,7 +53,6 @@
#include "i_system.h"
#include "i_movie.h"
#include "sbar.h"
#include "vectors.h"
#include "m_swap.h"
#include "a_sharedglobal.h"
#include "a_doomglobal.h"
@ -4127,8 +4126,8 @@ int DLevelScript::RunScript ()
if (activationline)
{
S_Sound (
activationline->frontsector->soundorg,
CHAN_AUTO,
activationline->frontsector,
CHAN_AUTO, // Not CHAN_AREA, because that'd probably break existing scripts.
lookup,
(float)(STACK(1)) / 127.f,
ATTN_NORM);