- Removed the S_Sound() variant that allows for pointing the origin at an
arbitrary point. It has been replaced with a variant that takes a polyobject as a source, since that was the only use that couldn't be rewritten with the other variants. This also fixes the bug that polyobject sounds were not successfully saved and caused a crash when reloading the game. Note that this is a significant change to how equality of sound sources is determined, so some things may not behave quite the same as before. (Which would be a bug, but hopefully everything still sounds the same.) SVN r1059 (trunk)
This commit is contained in:
parent
601a6ad04c
commit
a3e8a0cefd
39 changed files with 473 additions and 251 deletions
|
|
@ -2721,7 +2721,7 @@ FUNC(LS_SendToCommunicator)
|
|||
|
||||
if (it->CheckLocalView (consoleplayer))
|
||||
{
|
||||
S_StopSound ((fixed_t *)NULL, CHAN_VOICE);
|
||||
S_StopSound (CHAN_VOICE);
|
||||
S_Sound (CHAN_VOICE, name, 1, ATTN_NORM);
|
||||
if (arg2 == 0)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue