- major progress on the status bar code: SBARINFO's DrawGraphic has been ported into a generic function of the base statusbar class and put to use for a few items on the Strife status bar.
- decided to ditch the widget system I had started to lay out. As it turns out that would make things far more complicated and slower than they need to be.
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@ -104,6 +104,7 @@ void SWCanvas::DrawTexture(DCanvas *canvas, FTexture *img, DrawParms &parms)
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drawerargs.SetTranslationMap(translation);
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drawerargs.SetLight(basecolormap, 0.0f, shade);
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bool visible = drawerargs.SetStyle(viewport, parms.style, parms.Alpha, -1, parms.fillcolor, basecolormap);
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double x0 = parms.x - parms.left * parms.destwidth / parms.texwidth;
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