- Added Martin Howe's morph system enhancement.
SVN r889 (trunk)
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0b26377624
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a424a2f2a9
16 changed files with 497 additions and 195 deletions
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@ -9,8 +9,7 @@
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#include "m_random.h"
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#include "a_sharedglobal.h"
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#include "sbar.h"
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#define MORPHTICS (40*TICRATE)
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#include "a_morph.h"
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static FRandom pr_morphmonst ("MorphMonster");
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@ -22,7 +21,7 @@ static FRandom pr_morphmonst ("MorphMonster");
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//
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//---------------------------------------------------------------------------
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bool P_MorphPlayer (player_t *p, const PClass *spawntype)
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bool P_MorphPlayer (player_t *p, const PClass *spawntype, int duration, int style, const PClass *enter_flash, const PClass *exit_flash)
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{
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AInventory *item;
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APlayerPawn *morphed;
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@ -77,12 +76,12 @@ bool P_MorphPlayer (player_t *p, const PClass *spawntype)
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morphed->flags |= actor->flags & (MF_SHADOW|MF_NOGRAVITY);
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morphed->flags2 |= actor->flags2 & MF2_FLY;
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morphed->flags3 |= actor->flags3 & MF3_GHOST;
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Spawn<ATeleportFog> (actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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actor->player = NULL;
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actor->flags &= ~(MF_SOLID|MF_SHOOTABLE);
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actor->flags |= MF_UNMORPHED;
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actor->renderflags |= RF_INVISIBLE;
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p->morphTics = MORPHTICS;
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p->morphTics = (duration) ? duration : MORPHTICS;
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// [MH] Used by SBARINFO to speed up face drawing
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p->MorphedPlayerClass = 0;
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@ -94,7 +93,9 @@ bool P_MorphPlayer (player_t *p, const PClass *spawntype)
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break;
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}
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}
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p->MorphStyle = style;
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p->MorphExitFlash = (exit_flash) ? exit_flash : RUNTIME_CLASS(ATeleportFog);
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p->health = morphed->health;
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p->mo = morphed;
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p->momx = p->momy = 0;
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@ -198,8 +199,12 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
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mo->flags2 = (mo->flags2 & ~MF2_FLY) | (pmo->flags2 & MF2_FLY);
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mo->flags3 = (mo->flags3 & ~MF3_GHOST) | (pmo->flags3 & MF3_GHOST);
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const PClass *exit_flash = player->MorphExitFlash;
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player->morphTics = 0;
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player->MorphedPlayerClass = 0;
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player->MorphStyle = 0;
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player->MorphExitFlash = NULL;
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player->viewheight = mo->ViewHeight;
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AInventory *level2 = mo->FindInventory (RUNTIME_CLASS(APowerWeaponLevel2));
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if (level2 != NULL)
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@ -246,8 +251,7 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
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}
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angle = mo->angle >> ANGLETOFINESHIFT;
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Spawn<ATeleportFog> (pmo->x + 20*finecosine[angle],
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pmo->y + 20*finesine[angle], pmo->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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Spawn(exit_flash, pmo->x + 20*finecosine[angle], pmo->y + 20*finesine[angle], pmo->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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beastweap = player->ReadyWeapon;
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if (player->PremorphWeapon != NULL)
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{
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@ -284,7 +288,7 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
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//
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//---------------------------------------------------------------------------
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bool P_MorphMonster (AActor *actor, const PClass *spawntype)
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bool P_MorphMonster (AActor *actor, const PClass *spawntype, int duration, int style, const PClass *enter_flash, const PClass *exit_flash)
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{
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AMorphedMonster *morphed;
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@ -304,7 +308,9 @@ bool P_MorphMonster (AActor *actor, const PClass *spawntype)
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morphed->alpha = actor->alpha;
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morphed->RenderStyle = actor->RenderStyle;
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morphed->UnmorphTime = level.time + MORPHTICS + pr_morphmonst();
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morphed->UnmorphTime = level.time + ((duration) ? duration : MORPHTICS) + pr_morphmonst();
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morphed->MorphStyle = style;
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morphed->MorphExitFlash = (exit_flash) ? exit_flash : RUNTIME_CLASS(ATeleportFog);
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morphed->FlagsSave = actor->flags & ~MF_JUSTHIT;
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//morphed->special = actor->special;
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//memcpy (morphed->args, actor->args, sizeof(actor->args));
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@ -321,7 +327,7 @@ bool P_MorphMonster (AActor *actor, const PClass *spawntype)
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actor->flags &= ~(MF_SOLID|MF_SHOOTABLE);
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actor->flags |= MF_UNMORPHED;
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actor->renderflags |= RF_INVISIBLE;
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Spawn<ATeleportFog> (actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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return true;
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}
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@ -375,8 +381,9 @@ bool P_UpdateMorphedMonster (AMorphedMonster *beast)
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actor->AddToHash ();
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beast->UnmorphedMe = NULL;
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DObject::StaticPointerSubstitution (beast, actor);
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const PClass *exit_flash = beast->MorphExitFlash;
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beast->Destroy ();
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Spawn<ATeleportFog> (beast->x, beast->y, beast->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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Spawn(exit_flash, beast->x, beast->y, beast->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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return true;
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}
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@ -390,13 +397,17 @@ END_DEFAULTS
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int AMorphProjectile::DoSpecialDamage (AActor *target, int damage)
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{
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const PClass *morph_flash = PClass::FindClass (MorphFlash);
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const PClass *unmorph_flash = PClass::FindClass (UnMorphFlash);
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if (target->player)
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{
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P_MorphPlayer (target->player, PClass::FindClass (PlayerClass));
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const PClass *player_class = PClass::FindClass (PlayerClass);
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P_MorphPlayer (target->player, player_class, Duration, MorphStyle, morph_flash, unmorph_flash);
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}
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else
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{
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P_MorphMonster (target, PClass::FindClass (MonsterClass));
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const PClass *monster_class = PClass::FindClass (MonsterClass);
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P_MorphMonster (target, monster_class, Duration, MorphStyle, morph_flash, unmorph_flash);
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}
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return -1;
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}
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@ -404,7 +415,7 @@ int AMorphProjectile::DoSpecialDamage (AActor *target, int damage)
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void AMorphProjectile::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << PlayerClass << MonsterClass;
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arc << PlayerClass << MonsterClass << Duration << MorphStyle << MorphFlash << UnMorphFlash;
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}
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@ -423,7 +434,7 @@ END_DEFAULTS
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void AMorphedMonster::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << UnmorphedMe << UnmorphTime << FlagsSave;
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arc << UnmorphedMe << UnmorphTime << MorphStyle << MorphExitFlash << FlagsSave;
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}
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void AMorphedMonster::Destroy ()
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