- Added Martin Howe's morph system enhancement.

SVN r889 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-08 08:53:42 +00:00
commit a424a2f2a9
16 changed files with 497 additions and 195 deletions

View file

@ -9,8 +9,7 @@
#include "m_random.h"
#include "a_sharedglobal.h"
#include "sbar.h"
#define MORPHTICS (40*TICRATE)
#include "a_morph.h"
static FRandom pr_morphmonst ("MorphMonster");
@ -22,7 +21,7 @@ static FRandom pr_morphmonst ("MorphMonster");
//
//---------------------------------------------------------------------------
bool P_MorphPlayer (player_t *p, const PClass *spawntype)
bool P_MorphPlayer (player_t *p, const PClass *spawntype, int duration, int style, const PClass *enter_flash, const PClass *exit_flash)
{
AInventory *item;
APlayerPawn *morphed;
@ -77,12 +76,12 @@ bool P_MorphPlayer (player_t *p, const PClass *spawntype)
morphed->flags |= actor->flags & (MF_SHADOW|MF_NOGRAVITY);
morphed->flags2 |= actor->flags2 & MF2_FLY;
morphed->flags3 |= actor->flags3 & MF3_GHOST;
Spawn<ATeleportFog> (actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
actor->player = NULL;
actor->flags &= ~(MF_SOLID|MF_SHOOTABLE);
actor->flags |= MF_UNMORPHED;
actor->renderflags |= RF_INVISIBLE;
p->morphTics = MORPHTICS;
p->morphTics = (duration) ? duration : MORPHTICS;
// [MH] Used by SBARINFO to speed up face drawing
p->MorphedPlayerClass = 0;
@ -94,7 +93,9 @@ bool P_MorphPlayer (player_t *p, const PClass *spawntype)
break;
}
}
p->MorphStyle = style;
p->MorphExitFlash = (exit_flash) ? exit_flash : RUNTIME_CLASS(ATeleportFog);
p->health = morphed->health;
p->mo = morphed;
p->momx = p->momy = 0;
@ -198,8 +199,12 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
mo->flags2 = (mo->flags2 & ~MF2_FLY) | (pmo->flags2 & MF2_FLY);
mo->flags3 = (mo->flags3 & ~MF3_GHOST) | (pmo->flags3 & MF3_GHOST);
const PClass *exit_flash = player->MorphExitFlash;
player->morphTics = 0;
player->MorphedPlayerClass = 0;
player->MorphStyle = 0;
player->MorphExitFlash = NULL;
player->viewheight = mo->ViewHeight;
AInventory *level2 = mo->FindInventory (RUNTIME_CLASS(APowerWeaponLevel2));
if (level2 != NULL)
@ -246,8 +251,7 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
}
angle = mo->angle >> ANGLETOFINESHIFT;
Spawn<ATeleportFog> (pmo->x + 20*finecosine[angle],
pmo->y + 20*finesine[angle], pmo->z + TELEFOGHEIGHT, ALLOW_REPLACE);
Spawn(exit_flash, pmo->x + 20*finecosine[angle], pmo->y + 20*finesine[angle], pmo->z + TELEFOGHEIGHT, ALLOW_REPLACE);
beastweap = player->ReadyWeapon;
if (player->PremorphWeapon != NULL)
{
@ -284,7 +288,7 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
//
//---------------------------------------------------------------------------
bool P_MorphMonster (AActor *actor, const PClass *spawntype)
bool P_MorphMonster (AActor *actor, const PClass *spawntype, int duration, int style, const PClass *enter_flash, const PClass *exit_flash)
{
AMorphedMonster *morphed;
@ -304,7 +308,9 @@ bool P_MorphMonster (AActor *actor, const PClass *spawntype)
morphed->alpha = actor->alpha;
morphed->RenderStyle = actor->RenderStyle;
morphed->UnmorphTime = level.time + MORPHTICS + pr_morphmonst();
morphed->UnmorphTime = level.time + ((duration) ? duration : MORPHTICS) + pr_morphmonst();
morphed->MorphStyle = style;
morphed->MorphExitFlash = (exit_flash) ? exit_flash : RUNTIME_CLASS(ATeleportFog);
morphed->FlagsSave = actor->flags & ~MF_JUSTHIT;
//morphed->special = actor->special;
//memcpy (morphed->args, actor->args, sizeof(actor->args));
@ -321,7 +327,7 @@ bool P_MorphMonster (AActor *actor, const PClass *spawntype)
actor->flags &= ~(MF_SOLID|MF_SHOOTABLE);
actor->flags |= MF_UNMORPHED;
actor->renderflags |= RF_INVISIBLE;
Spawn<ATeleportFog> (actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
return true;
}
@ -375,8 +381,9 @@ bool P_UpdateMorphedMonster (AMorphedMonster *beast)
actor->AddToHash ();
beast->UnmorphedMe = NULL;
DObject::StaticPointerSubstitution (beast, actor);
const PClass *exit_flash = beast->MorphExitFlash;
beast->Destroy ();
Spawn<ATeleportFog> (beast->x, beast->y, beast->z + TELEFOGHEIGHT, ALLOW_REPLACE);
Spawn(exit_flash, beast->x, beast->y, beast->z + TELEFOGHEIGHT, ALLOW_REPLACE);
return true;
}
@ -390,13 +397,17 @@ END_DEFAULTS
int AMorphProjectile::DoSpecialDamage (AActor *target, int damage)
{
const PClass *morph_flash = PClass::FindClass (MorphFlash);
const PClass *unmorph_flash = PClass::FindClass (UnMorphFlash);
if (target->player)
{
P_MorphPlayer (target->player, PClass::FindClass (PlayerClass));
const PClass *player_class = PClass::FindClass (PlayerClass);
P_MorphPlayer (target->player, player_class, Duration, MorphStyle, morph_flash, unmorph_flash);
}
else
{
P_MorphMonster (target, PClass::FindClass (MonsterClass));
const PClass *monster_class = PClass::FindClass (MonsterClass);
P_MorphMonster (target, monster_class, Duration, MorphStyle, morph_flash, unmorph_flash);
}
return -1;
}
@ -404,7 +415,7 @@ int AMorphProjectile::DoSpecialDamage (AActor *target, int damage)
void AMorphProjectile::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << PlayerClass << MonsterClass;
arc << PlayerClass << MonsterClass << Duration << MorphStyle << MorphFlash << UnMorphFlash;
}
@ -423,7 +434,7 @@ END_DEFAULTS
void AMorphedMonster::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << UnmorphedMe << UnmorphTime << FlagsSave;
arc << UnmorphedMe << UnmorphTime << MorphStyle << MorphExitFlash << FlagsSave;
}
void AMorphedMonster::Destroy ()