Moved r_line into a class and implemented proper parameter passing between r_line and r_bsp, r_walldraw, r_wallsetup, r_decal, r_wallsprite, r_fogboundary, r_portal and r_playersprite
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18 changed files with 239 additions and 233 deletions
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@ -597,8 +597,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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}
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// Link the polyobjects right before drawing the scene to reduce the amounts of calls to this function
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PO_LinkToSubsectors();
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InSubsector = NULL;
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R_RenderBSPNode(nodes + numnodes - 1); // The head node is the last node output.
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R_RenderScene();
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R_3D_ResetClip(); // reset clips (floor/ceiling)
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camera->renderflags = savedflags;
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WallCycles.Unclock();
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