- everything compiles again.
As a bonus this already fixes several bugs caused by the botched texture scaling implementation the original texture manager came with. System cursors are currently disabled because they rely on functionality that needs to be moved to different classes.
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41 changed files with 268 additions and 197 deletions
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@ -303,7 +303,6 @@ void FGLRenderState::Apply()
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void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translation, int overrideshader)
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{
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#if 0
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if (mat->tex->isHardwareCanvas())
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{
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mTempTM = TM_OPAQUE;
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@ -318,7 +317,7 @@ void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translatio
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auto tex = mat->tex;
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if (tex->UseType == ETextureType::SWCanvas) clampmode = CLAMP_NOFILTER;
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if (tex->sHardwareCanvas()) clampmode = CLAMP_CAMTEX;
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if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX;
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else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
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// avoid rebinding the same texture multiple times.
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@ -351,7 +350,6 @@ void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translatio
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FHardwareTexture::Unbind(i);
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maxBoundMaterial = maxbound;
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}
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#endif
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}
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//==========================================================================
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