- everything compiles again.
As a bonus this already fixes several bugs caused by the botched texture scaling implementation the original texture manager came with. System cursors are currently disabled because they rely on functionality that needs to be moved to different classes.
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41 changed files with 268 additions and 197 deletions
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@ -129,13 +129,14 @@ namespace swrenderer
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}
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}
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FTexture *WallSpriteTile = TexMan(decal->PicNum, true);
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FTexture *tex = TexMan(decal->PicNum, true);
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flipx = (uint8_t)(decal->RenderFlags & RF_XFLIP);
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if (WallSpriteTile == NULL || WallSpriteTile->UseType == ETextureType::Null)
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if (tex == NULL || !tex->isValid())
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{
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return;
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}
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FSoftwareTexture *WallSpriteTile = tex->GetSoftwareTexture();
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// Determine left and right edges of sprite. Since this sprite is bound
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// to a wall, we use the wall's angle instead of the decal's. This is
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@ -333,7 +334,7 @@ namespace swrenderer
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} while (needrepeat--);
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}
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void RenderDecal::DrawColumn(RenderThread *thread, SpriteDrawerArgs &drawerargs, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, FRenderStyle style)
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void RenderDecal::DrawColumn(RenderThread *thread, SpriteDrawerArgs &drawerargs, int x, FSoftwareTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, FRenderStyle style)
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{
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auto viewport = thread->Viewport.get();
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