Allow setting a dynamic light's alpha to influence its brightness. This brings it in parity with VKDoom
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@ -92,6 +92,9 @@ void AddLightToList(FDynLightData &dld, int group, FDynamicLight * light, bool f
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cs = 1.0f;
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}
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if (light->target)
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cs *= (float)light->target->Alpha;
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float r = light->GetRed() / 255.0f * cs;
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float g = light->GetGreen() / 255.0f * cs;
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float b = light->GetBlue() / 255.0f * cs;
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