- another batch.

This commit is contained in:
Christoph Oelckers 2016-09-19 19:58:04 +02:00
commit a5000ead4c
11 changed files with 89 additions and 108 deletions

View file

@ -120,7 +120,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BrainSpit)
bool isdefault = false;
// shoot a cube at current target
targ = state->GetNextInList(PClass::FindClass("BossTarget"), G_SkillProperty(SKILLP_EasyBossBrain));
targ = state->GetNextInList(PClass::FindActor("BossTarget"), G_SkillProperty(SKILLP_EasyBossBrain));
if (targ != NULL)
{