- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
SVN r3832 (trunk)
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adf9bd2e1a
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9 changed files with 72 additions and 11 deletions
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@ -501,7 +501,11 @@ int P_GetFriction (const AActor *mo, int *frictionfactor)
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const msecnode_t *m;
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const sector_t *sec;
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if (mo->flags2 & MF2_FLY && mo->flags & MF_NOGRAVITY)
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if (mo->IsNoClip2())
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{
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// The default values are fine for noclip2 mode
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}
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else if (mo->flags2 & MF2_FLY && mo->flags & MF_NOGRAVITY)
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{
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friction = FRICTION_FLY;
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}
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@ -1298,7 +1302,7 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm, b
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#ifdef _3DFLOORS
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//Check 3D floors
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if(newsec->e->XFloor.ffloors.Size())
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if (!thing->IsNoClip2() && newsec->e->XFloor.ffloors.Size())
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{
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F3DFloor* rover;
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fixed_t delta1;
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@ -1605,7 +1609,7 @@ void P_FakeZMovement (AActor *mo)
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mo->z += mo->FloatSpeed;
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}
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}
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if (mo->player && mo->flags&MF_NOGRAVITY && (mo->z > mo->floorz))
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if (mo->player && mo->flags&MF_NOGRAVITY && (mo->z > mo->floorz) && !mo->IsNoClip2())
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{
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mo->z += finesine[(FINEANGLES/80*level.maptime)&FINEMASK]/8;
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}
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