- texture sampler cleanup.

This commit is contained in:
Christoph Oelckers 2020-05-28 22:51:17 +02:00
commit a517b04908
16 changed files with 65 additions and 65 deletions

View file

@ -297,9 +297,9 @@ void OpenGLFrameBuffer::SetTextureFilterMode()
if (GLRenderer != nullptr && GLRenderer->mSamplerManager != nullptr) GLRenderer->mSamplerManager->SetTextureFilterMode();
}
IHardwareTexture *OpenGLFrameBuffer::CreateHardwareTexture()
IHardwareTexture *OpenGLFrameBuffer::CreateHardwareTexture(int numchannels)
{
return new FHardwareTexture(true/*tex->bNoCompress*/);
return new FHardwareTexture(numchannels);
}
void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)