- texture sampler cleanup.
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16 changed files with 65 additions and 65 deletions
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@ -457,9 +457,9 @@ DEFINE_GLOBAL(CleanYfac_1)
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DEFINE_GLOBAL(CleanWidth_1)
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DEFINE_GLOBAL(CleanHeight_1)
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IHardwareTexture* CreateHardwareTexture()
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IHardwareTexture* CreateHardwareTexture(int numchannels)
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{
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return screen->CreateHardwareTexture();
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return screen->CreateHardwareTexture(numchannels);
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}
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//==========================================================================
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