- texture sampler cleanup.
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c892fb1ddb
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a517b04908
16 changed files with 65 additions and 65 deletions
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@ -50,7 +50,7 @@
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#include "c_cvars.h"
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// Wrappers to keep the definitions of these classes out of here.
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IHardwareTexture* CreateHardwareTexture();
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IHardwareTexture* CreateHardwareTexture(int numchannels);
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// Make sprite offset adjustment user-configurable per renderer.
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int r_spriteadjustSW, r_spriteadjustHW;
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@ -514,7 +514,7 @@ IHardwareTexture* FTexture::GetHardwareTexture(int translation, int scaleflags)
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IHardwareTexture* hwtex = SystemTextures.GetHardwareTexture(translation, scaleflags);
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if (hwtex == nullptr)
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{
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hwtex = CreateHardwareTexture();
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hwtex = CreateHardwareTexture(4);
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SystemTextures.AddHardwareTexture(translation, scaleflags, hwtex);
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}
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return hwtex;
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@ -535,7 +535,7 @@ FWrapperTexture::FWrapperTexture(int w, int h, int bits)
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Height = h;
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Format = bits;
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//bNoCompress = true;
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auto hwtex = CreateHardwareTexture();
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auto hwtex = CreateHardwareTexture(4);
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// todo: Initialize here.
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SystemTextures.AddHardwareTexture(0, false, hwtex);
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}
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