- defined a constant for the crosshair menu entry's index to get a direct

reference out of the function code.
- Fixed: The BrainExplosions should not perform any collision detection. To
  achieve this their Damage value must be set to 0 when being spawned.
- Added a safety check to savegame versioning so that an invalid revision
  (reported as 0) will be handled without breaking savegame compatibility.


SVN r689 (trunk)
This commit is contained in:
Christoph Oelckers 2008-01-10 11:02:07 +00:00
commit a5265c4ec5
6 changed files with 26 additions and 6 deletions

View file

@ -1,3 +1,10 @@
January 10, 2008 (Changes by Graf Zahl)
- defined a constant for the crosshair menu entry's index to get a direct
reference out of the function code. In GZDoom the menu contains different
information.
- Fixed: The BrainExplosions should not perform any collision detection. To
achieve this their Damage value must be set to 0 when being spawned.
January 9, 2008
- Added Blzut3's SBARINFO update #6:
* Fixed: A tutti-frutti like effect would occur if transparent images were used
@ -27,6 +34,8 @@ January 9, 2008
performance boost than simply batching the quads alone did.
January 9, 2008 (Changes by Graf Zahl)
- Added a safety check to savegame versioning so that an invalid revision
(reported as 0) will be handled without breaking savegame compatibility.
- Fixed: 'Painchance' in DECORATE failed when reading custom damage type names.
- Added Karate Chris's patch for menu opening console commands.