- defined a constant for the crosshair menu entry's index to get a direct
reference out of the function code. - Fixed: The BrainExplosions should not perform any collision detection. To achieve this their Damage value must be set to 0 when being spawned. - Added a safety check to savegame versioning so that an invalid revision (reported as 0) will be handled without breaking savegame compatibility. SVN r689 (trunk)
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6 changed files with 26 additions and 6 deletions
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January 10, 2008 (Changes by Graf Zahl)
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- defined a constant for the crosshair menu entry's index to get a direct
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reference out of the function code. In GZDoom the menu contains different
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information.
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- Fixed: The BrainExplosions should not perform any collision detection. To
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achieve this their Damage value must be set to 0 when being spawned.
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January 9, 2008
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- Added Blzut3's SBARINFO update #6:
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* Fixed: A tutti-frutti like effect would occur if transparent images were used
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@ -27,6 +34,8 @@ January 9, 2008
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performance boost than simply batching the quads alone did.
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January 9, 2008 (Changes by Graf Zahl)
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- Added a safety check to savegame versioning so that an invalid revision
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(reported as 0) will be handled without breaking savegame compatibility.
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- Fixed: 'Painchance' in DECORATE failed when reading custom damage type names.
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- Added Karate Chris's patch for menu opening console commands.
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