- defined a constant for the crosshair menu entry's index to get a direct

reference out of the function code.
- Fixed: The BrainExplosions should not perform any collision detection. To
  achieve this their Damage value must be set to 0 when being spawned.
- Added a safety check to savegame versioning so that an invalid revision
  (reported as 0) will be handled without breaking savegame compatibility.


SVN r689 (trunk)
This commit is contained in:
Christoph Oelckers 2008-01-10 11:02:07 +00:00
commit a5265c4ec5
6 changed files with 26 additions and 6 deletions

View file

@ -522,6 +522,8 @@ static menuitem_t VideoItems[] = {
{ discrete, "Bullet Puff Type", {&cl_pufftype}, {2.0}, {0.0}, {0.0}, {PuffTypes} },
};
#define CROSSHAIR_INDEX 6
menu_t VideoMenu =
{
"DISPLAY OPTIONS",
@ -3363,6 +3365,6 @@ void InitCrosshairsList()
}
SC_Close();
}
VideoItems[6].b.numvalues = float(Crosshairs.Size());
VideoItems[6].e.valuestrings = &Crosshairs[0];
VideoItems[CROSSHAIR_INDEX].b.numvalues = float(Crosshairs.Size());
VideoItems[CROSSHAIR_INDEX].e.valuestrings = &Crosshairs[0];
}