- defined a constant for the crosshair menu entry's index to get a direct
reference out of the function code. - Fixed: The BrainExplosions should not perform any collision detection. To achieve this their Damage value must be set to 0 when being spawned. - Added a safety check to savegame versioning so that an invalid revision (reported as 0) will be handled without breaking savegame compatibility. SVN r689 (trunk)
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6 changed files with 26 additions and 6 deletions
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@ -1717,7 +1717,7 @@ bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
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}
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}
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if (thing->flags2 & MF2_CANTLEAVEFLOORPIC
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&& (tmfloorpic != thing->Sector->floorpic
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&& (tmfloorpic != thing->floorpic
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|| tmfloorz - thing->z != 0))
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{ // must stay within a sector of a certain floor type
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thing->z = oldz;
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