- defined a constant for the crosshair menu entry's index to get a direct
reference out of the function code. - Fixed: The BrainExplosions should not perform any collision detection. To achieve this their Damage value must be set to 0 when being spawned. - Added a safety check to savegame versioning so that an invalid revision (reported as 0) will be handled without breaking savegame compatibility. SVN r689 (trunk)
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6 changed files with 26 additions and 6 deletions
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@ -73,8 +73,18 @@
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// SAVEVER is the version of the information stored in level snapshots.
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// Note that SAVEVER is not directly comparable to VERSION.
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// SAVESIG should match SAVEVER.
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 667
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#if SVN_REVISION_NUMBER == 0
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// This can happen if svnrevision is not updated properly (e.g. compiling while offline)
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#define SAVEVER MINSAVEVER
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#define SAVESIG "ZDOOMSAVE"#SAVEVER
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#else
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#define SAVEVER SVN_REVISION_NUMBER
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#define SAVESIG "ZDOOMSAVE"SVN_REVISION_STRING
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#endif
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "ZDOOM"
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@ -91,8 +101,6 @@
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#define CDROM_DIR "C:\\ZDOOMDAT"
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#endif
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 667
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// The maximum length of one save game description for the menus.
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#define SAVESTRINGSIZE 24
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