- add const qualifier on top/bottom clip arrays usage
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4 changed files with 28 additions and 27 deletions
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@ -130,8 +130,8 @@ namespace swrenderer
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bool notrelevant = false;
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if (ds->bFogBoundary)
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{
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short *mfloorclip = ds->sprbottomclip - ds->x1;
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short *mceilingclip = ds->sprtopclip - ds->x1;
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const short *mfloorclip = ds->sprbottomclip - ds->x1;
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const short *mceilingclip = ds->sprtopclip - ds->x1;
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RenderFogBoundary renderfog;
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renderfog.Render(Thread, x1, x2, mceilingclip, mfloorclip, wallshade, rw_light, rw_lightstep, basecolormap);
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@ -179,8 +179,8 @@ namespace swrenderer
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tex = tex->GetRawTexture();
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}
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short *mfloorclip = ds->sprbottomclip - ds->x1;
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short *mceilingclip = ds->sprtopclip - ds->x1;
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const short *mfloorclip = ds->sprbottomclip - ds->x1;
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const short *mceilingclip = ds->sprtopclip - ds->x1;
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float *MaskedSWall = ds->swall - ds->x1;
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float MaskedScaleY = ds->yscale;
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@ -428,8 +428,8 @@ namespace swrenderer
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rw_lightstep = ds->lightstep;
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rw_light = ds->light + (x1 - ds->x1) * rw_lightstep;
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short *mfloorclip = ds->sprbottomclip - ds->x1;
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short *mceilingclip = ds->sprtopclip - ds->x1;
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const short *mfloorclip = ds->sprbottomclip - ds->x1;
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const short *mceilingclip = ds->sprtopclip - ds->x1;
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//double spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
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float *MaskedSWall = ds->swall - ds->x1;
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