- add const qualifier on top/bottom clip arrays usage

This commit is contained in:
Magnus Norddahl 2018-03-08 00:55:37 +01:00
commit a55be25a9d
4 changed files with 28 additions and 27 deletions

View file

@ -130,8 +130,8 @@ namespace swrenderer
bool notrelevant = false;
if (ds->bFogBoundary)
{
short *mfloorclip = ds->sprbottomclip - ds->x1;
short *mceilingclip = ds->sprtopclip - ds->x1;
const short *mfloorclip = ds->sprbottomclip - ds->x1;
const short *mceilingclip = ds->sprtopclip - ds->x1;
RenderFogBoundary renderfog;
renderfog.Render(Thread, x1, x2, mceilingclip, mfloorclip, wallshade, rw_light, rw_lightstep, basecolormap);
@ -179,8 +179,8 @@ namespace swrenderer
tex = tex->GetRawTexture();
}
short *mfloorclip = ds->sprbottomclip - ds->x1;
short *mceilingclip = ds->sprtopclip - ds->x1;
const short *mfloorclip = ds->sprbottomclip - ds->x1;
const short *mceilingclip = ds->sprtopclip - ds->x1;
float *MaskedSWall = ds->swall - ds->x1;
float MaskedScaleY = ds->yscale;
@ -428,8 +428,8 @@ namespace swrenderer
rw_lightstep = ds->lightstep;
rw_light = ds->light + (x1 - ds->x1) * rw_lightstep;
short *mfloorclip = ds->sprbottomclip - ds->x1;
short *mceilingclip = ds->sprtopclip - ds->x1;
const short *mfloorclip = ds->sprbottomclip - ds->x1;
const short *mceilingclip = ds->sprtopclip - ds->x1;
//double spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
float *MaskedSWall = ds->swall - ds->x1;