- add const qualifier on top/bottom clip arrays usage
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e51a1867df
commit
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4 changed files with 28 additions and 27 deletions
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@ -62,10 +62,8 @@ namespace swrenderer
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VisibleSprite *spr = this;
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int i;
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int x1, x2;
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short topclip, botclip;
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short *clip1, *clip2;
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FSWColormap *colormap = spr->Light.BaseColormap;
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int colormapnum = spr->Light.ColormapNum;
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F3DFloor *rover;
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@ -108,7 +106,7 @@ namespace swrenderer
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}
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sector_t *sec = nullptr;
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FDynamicColormap *mybasecolormap = nullptr;
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for (i = spr->sector->e->XFloor.lightlist.Size() - 1; i >= 0; i--)
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for (int i = spr->sector->e->XFloor.lightlist.Size() - 1; i >= 0; i--)
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{
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if (clip3d->sclipTop <= spr->sector->e->XFloor.lightlist[i].plane.Zat0())
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{
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@ -281,14 +279,16 @@ namespace swrenderer
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return;
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}
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i = x2 - x1;
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clip1 = clipbot + x1;
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clip2 = cliptop + x1;
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do
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{
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*clip1++ = botclip;
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*clip2++ = topclip;
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} while (--i);
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int i = x2 - x1;
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short *clip1 = clipbot + x1;
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short *clip2 = cliptop + x1;
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do
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{
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*clip1++ = botclip;
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*clip2++ = topclip;
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} while (--i);
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}
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// Scan drawsegs from end to start for obscuring segs.
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// The first drawseg that is closer than the sprite is the clip seg.
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@ -338,9 +338,9 @@ namespace swrenderer
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int r2 = MIN<int>(group.x2, x2);
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// Clip bottom
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clip1 = clipbot + r1;
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clip2 = group.sprbottomclip + r1 - group.x1;
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i = r2 - r1;
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short *clip1 = clipbot + r1;
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const short *clip2 = group.sprbottomclip + r1 - group.x1;
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int i = r2 - r1;
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do
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{
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if (*clip1 > *clip2)
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@ -398,9 +398,9 @@ namespace swrenderer
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if (ds->silhouette & SIL_BOTTOM) //bottom sil
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{
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clip1 = clipbot + r1;
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clip2 = ds->sprbottomclip + r1 - ds->x1;
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i = r2 - r1;
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short *clip1 = clipbot + r1;
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const short *clip2 = ds->sprbottomclip + r1 - ds->x1;
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int i = r2 - r1;
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do
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{
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if (*clip1 > *clip2)
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@ -412,9 +412,9 @@ namespace swrenderer
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if (ds->silhouette & SIL_TOP) // top sil
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{
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clip1 = cliptop + r1;
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clip2 = ds->sprtopclip + r1 - ds->x1;
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i = r2 - r1;
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short *clip1 = cliptop + r1;
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const short *clip2 = ds->sprtopclip + r1 - ds->x1;
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int i = r2 - r1;
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do
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{
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if (*clip1 < *clip2)
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@ -438,6 +438,7 @@ namespace swrenderer
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// If it is completely clipped away, don't bother drawing it.
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if (cliptop[x2] >= clipbot[x2])
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{
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int i;
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for (i = x1; i < x2; ++i)
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{
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if (cliptop[i] < clipbot[i])
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