- Next round of things from Gez's experimental build:

* MBF's dog (definition only, no sprites yet.)
  * User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS.
  * Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change.


SVN r1823 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-14 21:41:44 +00:00
commit a59de25107
20 changed files with 213 additions and 66 deletions

View file

@ -58,15 +58,9 @@ void AWeapon::Serialize (FArchive &arc)
<< MoveCombatDist
<< Ammo1 << Ammo2 << SisterWeapon << GivenAsMorphWeapon
<< bAltFire
<< ReloadCounter;
if (SaveVersion >= 1688)
{
arc << FOVScale;
if (SaveVersion >= 1700)
{
arc << Crosshair;
}
}
<< ReloadCounter
<< FOVScale
<< Crosshair;
}
//===========================================================================