- Next round of things from Gez's experimental build:
* MBF's dog (definition only, no sprites yet.) * User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS. * Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change. SVN r1823 (trunk)
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@ -58,15 +58,9 @@ void AWeapon::Serialize (FArchive &arc)
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<< MoveCombatDist
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<< Ammo1 << Ammo2 << SisterWeapon << GivenAsMorphWeapon
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<< bAltFire
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<< ReloadCounter;
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if (SaveVersion >= 1688)
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{
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arc << FOVScale;
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if (SaveVersion >= 1700)
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{
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arc << Crosshair;
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}
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}
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<< ReloadCounter
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<< FOVScale
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<< Crosshair;
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}
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//===========================================================================
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