- Next round of things from Gez's experimental build:
* MBF's dog (definition only, no sprites yet.) * User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS. * Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change. SVN r1823 (trunk)
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20 changed files with 213 additions and 66 deletions
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@ -93,6 +93,8 @@ EXTERN_CVAR(Int, showendoom)
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EXTERN_CVAR(Bool, hud_althud)
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EXTERN_CVAR(Int, compatmode)
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EXTERN_CVAR (Bool, vid_vsync)
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EXTERN_CVAR(Bool, displaynametags)
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//
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// defaulted values
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//
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@ -499,6 +501,7 @@ static menuitem_t VideoItems[] = {
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{ discrete, "Rocket Trails", {&cl_rockettrails}, {4.0}, {0.0}, {0.0}, {RocketTrailTypes} },
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{ discrete, "Blood Type", {&cl_bloodtype}, {3.0}, {0.0}, {0.0}, {BloodTypes} },
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{ discrete, "Bullet Puff Type", {&cl_pufftype}, {2.0}, {0.0}, {0.0}, {PuffTypes} },
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{ discrete, "Display nametags", {&displaynametags}, {2.0}, {0.0}, {0.0}, {YesNo} },
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};
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#define CROSSHAIR_INDEX 7
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