- Next round of things from Gez's experimental build:

* MBF's dog (definition only, no sprites yet.)
  * User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS.
  * Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change.


SVN r1823 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-14 21:41:44 +00:00
commit a59de25107
20 changed files with 213 additions and 66 deletions

View file

@ -93,6 +93,8 @@ EXTERN_CVAR(Int, showendoom)
EXTERN_CVAR(Bool, hud_althud)
EXTERN_CVAR(Int, compatmode)
EXTERN_CVAR (Bool, vid_vsync)
EXTERN_CVAR(Bool, displaynametags)
//
// defaulted values
//
@ -499,6 +501,7 @@ static menuitem_t VideoItems[] = {
{ discrete, "Rocket Trails", {&cl_rockettrails}, {4.0}, {0.0}, {0.0}, {RocketTrailTypes} },
{ discrete, "Blood Type", {&cl_bloodtype}, {3.0}, {0.0}, {0.0}, {BloodTypes} },
{ discrete, "Bullet Puff Type", {&cl_pufftype}, {2.0}, {0.0}, {0.0}, {PuffTypes} },
{ discrete, "Display nametags", {&displaynametags}, {2.0}, {0.0}, {0.0}, {YesNo} },
};
#define CROSSHAIR_INDEX 7