- Next round of things from Gez's experimental build:

* MBF's dog (definition only, no sprites yet.)
  * User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS.
  * Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change.


SVN r1823 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-14 21:41:44 +00:00
commit a59de25107
20 changed files with 213 additions and 66 deletions

View file

@ -2852,3 +2852,22 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpecial)
self->args[4] = arg4;
}
//===========================================================================
//
// A_SetVar
//
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVar)
{
ACTION_PARAM_START(2);
ACTION_PARAM_INT(pos, 0);
ACTION_PARAM_INT(value, 1);
if (pos < 0 || pos > 9)
return;
// Set the value of the specified arg
self->uservar[pos] = value;
}