- Next round of things from Gez's experimental build:
* MBF's dog (definition only, no sprites yet.) * User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS. * Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change. SVN r1823 (trunk)
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20 changed files with 213 additions and 66 deletions
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@ -302,7 +302,7 @@ DEFINE_PROPERTY(skip_super, 0, Actor)
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DEFINE_PROPERTY(tag, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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info->Class->Meta.SetMetaString(AMETA_StrifeName, str);
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defaults->Tag = str;
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}
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//==========================================================================
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