- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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36 changed files with 192 additions and 493 deletions
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@ -299,7 +299,7 @@ bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, FLineOpening &
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}
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// returns true if it touches the midtexture
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return (abs(thing->_f_Z() - tt) <= thing->MaxStepHeight);
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return (abs(thing->_f_Z() - tt) <= thing->_f_MaxStepHeight());
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}
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}
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return false;
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