- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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5a4b974187
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36 changed files with 192 additions and 493 deletions
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@ -86,7 +86,7 @@ bool P_Thing_Spawn (int tid, AActor *source, int type, DAngle angle, bool fog, i
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}
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while (spot != NULL)
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{
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mobj = Spawn (kind, spot->_f_Pos(), ALLOW_REPLACE);
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mobj = Spawn (kind, spot->Pos(), ALLOW_REPLACE);
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if (mobj != NULL)
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{
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@ -98,7 +98,7 @@ bool P_Thing_Spawn (int tid, AActor *source, int type, DAngle angle, bool fog, i
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mobj->Angles.Yaw = (angle != 1000000. ? angle : spot->Angles.Yaw);
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if (fog)
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{
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P_SpawnTeleportFog(mobj, spot->_f_X(), spot->_f_Y(), spot->_f_Z() + TELEFOGHEIGHT, false, true);
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P_SpawnTeleportFog(mobj, spot->PosPlusZ(TELEFOGHEIGHT), false, true);
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}
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if (mobj->flags & MF_SPECIAL)
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mobj->flags |= MF_DROPPED; // Don't respawn
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