- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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36 changed files with 192 additions and 493 deletions
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@ -1247,7 +1247,7 @@ DEFINE_PROPERTY(decal, S, Actor)
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//==========================================================================
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DEFINE_PROPERTY(maxstepheight, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_DOUBLE_PARM(i, 0);
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defaults->MaxStepHeight = i;
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}
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