- Updated thingdef_specials.h for the new thingdef_specials.gperf file.
- Created a new MorphedMonster class that Chicken and Pig now derive from.
This class automatically takes care of unmorphing the monster when its
time is up.
- Made PlayerClass and MonsterClass properties of EggFX. You can override
these in a subclass to create new kinds of morpher projectiles. Along with
that, MorphWeapon is a new property of PlayerPawn that controls what type
of weapon you have available while morphed ("None" means you have no
weapons).
- Changed morphed monsters to record the time when they want to unmorph, not
the time left until they unmorph. This simplifies calling
P_UpdateMorhpedMonster() because you don't need to pass it a tic count.
- Added an optional second parameter to A_SpawnDebris and an optional
fifth parameter to A_SpawnItem that both do the same thing: If you set it
to 1, then the spawned actor will be assigned the same translation table
as the actor that called the function.
- Moved the blood colorization in P_SpawnBlood() ahead of the SetDamage()
call so that the blood color will available to the states of the blood
actor.
- Extended the puke command so that giving it a negative script number will
act like ACS_ExecuteAlways and always execute the script. (Ugh. Why did I
use's Raven's cheat code to name this command?)
SVN r296 (trunk)
This commit is contained in:
parent
c16cff7f47
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17 changed files with 601 additions and 629 deletions
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@ -428,6 +428,11 @@ CCMD (puke)
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else
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{
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int script = atoi (argv[1]);
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if (script == 0)
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{ // Script 0 is reserved for Strife support. It is not pukable.
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return;
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}
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int arg[3] = { 0, 0, 0 };
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int argn = MIN (argc - 2, 3), i;
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@ -436,8 +441,16 @@ CCMD (puke)
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arg[i] = atoi (argv[2+i]);
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}
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Net_WriteByte (DEM_RUNSCRIPT);
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Net_WriteWord (script);
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if (script > 0)
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{
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Net_WriteByte (DEM_RUNSCRIPT);
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Net_WriteWord (script);
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}
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else
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{
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Net_WriteByte (DEM_RUNSCRIPT2);
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Net_WriteWord (-script);
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}
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Net_WriteByte (argn);
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for (i = 0; i < argn; ++i)
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{
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