- Updated thingdef_specials.h for the new thingdef_specials.gperf file.
- Created a new MorphedMonster class that Chicken and Pig now derive from.
This class automatically takes care of unmorphing the monster when its
time is up.
- Made PlayerClass and MonsterClass properties of EggFX. You can override
these in a subclass to create new kinds of morpher projectiles. Along with
that, MorphWeapon is a new property of PlayerPawn that controls what type
of weapon you have available while morphed ("None" means you have no
weapons).
- Changed morphed monsters to record the time when they want to unmorph, not
the time left until they unmorph. This simplifies calling
P_UpdateMorhpedMonster() because you don't need to pass it a tic count.
- Added an optional second parameter to A_SpawnDebris and an optional
fifth parameter to A_SpawnItem that both do the same thing: If you set it
to 1, then the spawned actor will be assigned the same translation table
as the actor that called the function.
- Moved the blood colorization in P_SpawnBlood() ahead of the SetDamage()
call so that the blood color will available to the states of the blood
actor.
- Extended the puke command so that giving it a negative script number will
act like ACS_ExecuteAlways and always execute the script. (Ugh. Why did I
use's Raven's cheat code to name this command?)
SVN r296 (trunk)
This commit is contained in:
parent
c16cff7f47
commit
a6d656b108
17 changed files with 601 additions and 629 deletions
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@ -2242,6 +2242,7 @@ void Net_DoCommand (int type, byte **stream, int player)
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break;
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case DEM_RUNSCRIPT:
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case DEM_RUNSCRIPT2:
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{
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int snum = ReadWord (stream);
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int argn = ReadByte (stream);
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@ -2252,7 +2253,7 @@ void Net_DoCommand (int type, byte **stream, int player)
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arg[i] = ReadLong (stream);
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}
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P_StartScript (players[player].mo, NULL, snum, level.mapname, false,
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arg[0], arg[1], arg[2], false, false, true);
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arg[0], arg[1], arg[2], type == DEM_RUNSCRIPT2, false, true);
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}
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break;
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@ -2345,6 +2346,7 @@ void Net_SkipCommand (int type, byte **stream)
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break;
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case DEM_RUNSCRIPT:
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case DEM_RUNSCRIPT2:
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skip = 3 + *(*stream + 2) * 4;
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break;
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