- Gez's misc. bugs patch:
* Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this, * Renames the dog actor to MBFHelperDog to prevent name conflicts, * Adds APROP_Score to CheckActorProperty, * Completes the randomspawner update (the reason I moved the recursion counter out of special1 was that I found some projectiles had this set to them, for example in A_LichAttack, but I forgot to add transfer for them), * Provides centered sprites for beta plasma balls if this is deemed deserving correction. SVN r1847 (trunk)
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19 changed files with 21 additions and 13 deletions
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@ -1741,10 +1741,7 @@ IMPLEMENT_CLASS(AScoreItem)
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//
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// AScoreItem :: TryPickup
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//
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// This function does nothing much. Theoretically, the player could have a
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// score property which would be incremented by the score items' own score
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// property (probably using the Amount property for that), but that is not
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// needed for the moment.
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// Adds the value (Amount) of the item to the toucher's Score property.
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//
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//===========================================================================
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