- Gez's misc. bugs patch:
* Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this, * Renames the dog actor to MBFHelperDog to prevent name conflicts, * Adds APROP_Score to CheckActorProperty, * Completes the randomspawner update (the reason I moved the recursion counter out of special1 was that I found some projectiles had this set to them, for example in A_LichAttack, but I forgot to add transfer for them), * Provides centered sprites for beta plasma balls if this is deemed deserving correction. SVN r1847 (trunk)
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19 changed files with 21 additions and 13 deletions
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@ -111,6 +111,8 @@ class ARandomSpawner : public AActor
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newmobj->args[2] = args[2];
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newmobj->args[3] = args[3];
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newmobj->args[4] = args[4];
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newmobj->special1 = special1;
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newmobj->special2 = special2;
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newmobj->SpawnFlags = SpawnFlags;
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newmobj->HandleSpawnFlags();
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newmobj->tid = tid;
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