- Gez's misc. bugs patch:
* Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this, * Renames the dog actor to MBFHelperDog to prevent name conflicts, * Adds APROP_Score to CheckActorProperty, * Completes the randomspawner update (the reason I moved the recursion counter out of special1 was that I found some projectiles had this set to them, for example in A_LichAttack, but I forgot to add transfer for them), * Provides centered sprites for beta plasma balls if this is deemed deserving correction. SVN r1847 (trunk)
This commit is contained in:
parent
dc292caaa3
commit
a6d9a37ef7
19 changed files with 21 additions and 13 deletions
|
|
@ -2684,6 +2684,7 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
|
|||
case APROP_Gravity:
|
||||
case APROP_SpawnHealth:
|
||||
case APROP_JumpZ:
|
||||
case APROP_Score:
|
||||
return (GetActorProperty(tid, property) == value);
|
||||
|
||||
// Boolean values need to compare to a binary version of value
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue