- Gez's misc. bugs patch:

* Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this,
* Renames the dog actor to MBFHelperDog to prevent name conflicts,
* Adds APROP_Score to CheckActorProperty,
* Completes the randomspawner update (the reason I moved the recursion counter out of 
  special1 was that I found some projectiles had this set to them, for example in 
  A_LichAttack, but I forgot to add transfer for them),
* Provides centered sprites for beta plasma balls if this is deemed deserving correction.


SVN r1847 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-16 15:57:08 +00:00
commit a6d9a37ef7
19 changed files with 21 additions and 13 deletions

View file

@ -2684,6 +2684,7 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
case APROP_Gravity:
case APROP_SpawnHealth:
case APROP_JumpZ:
case APROP_Score:
return (GetActorProperty(tid, property) == value);
// Boolean values need to compare to a binary version of value